
Forged in the crucible: How creators crafted millions of views for Albion Online
1.7m+ hours watched on Twitch
1m+ views on YouTube
500+ content piece submissions
600k+ organic hours watched
300k+ Creator Program hours watched

1m+ views on YouTube
300k+ Creator Program hours watched
If you’ve ever wondered what it would be like to live in a medieval sandbox, Albion Online is the closest you can get without hopping into a time machine. Launched in 2017 by the Berlin-based Sandbox Interactive, this is an MMORPG that emphasizes freedom over traditional, rigid classes. A player’s stats are determined by their gear, a system the devs call “you are what you wear”.
In Albion, pretty much everything you use, whether it’s a sword, a pickaxe, or even a cozy little house, is crafted by players. Then it all gets traded in marketplaces that feel like a medieval stock market. Prices go up, prices go down and the whole thing runs on good old-fashioned supply and demand, just like the real world.
This player freedom and creativity explain why the game has built such a loyal, die-hard community over the years. But MMOs never sleep. The community’s thirst for content must be sated. New players have to be brought in. How do you approach these challenges? Through regular updates, content drops and, in this case, special events.

Enter the Crucible. An online contest devised by the Sandbox crew that would bring together creators from all over the world to face off against each other. Coinciding with the arrival of season 28, this month-long competition would see creators lead brand new guilds and compete for some top prizes, including an incredible, life-sized, steel version of one of Albion’s top-tier swords.
Take a look at the video below by the brilliant Man at Arms to see the craftsmanship that went into forging the Galatine Pair.
But what’s a creator event without creators? Boring, that’s what. And a big event demands big personalities. So, the Sandbox team turned to their favorite creator marketing platform: Lurkit.
If you want a global, weeks-long creator event to work, the trick’s pretty simple: recruit the right creators and make sure they’ve got what they need. The Crucible was an excellent idea; the Sandbox team just needed a hand pulling together a mix of creators to turn it into a success. Thankfully, our team is well-versed in doing just that.
We looked to Paid Campaigns and Quests to form the backbone of the project. Campaigns brought in creators from outside the Lurkit platform. Meanwhile, Quests activated those already onboarded with us.
The secret sauce behind any successful creator marketing campaign is fit rather than raw numbers. You need creators who understand and have an interest in the game they’ll be playing — those who will commit and pour their energies into it. For this project, we naturally looked to those who had a history with Albion, but the competitive nature of the Crucible meant we could spread our net wider. And so we recruited creators with backgrounds in both MMOs and ARPGs.
Here’s how the campaign broke down:
We’re delighted to report that the Crucible was a magnificent success for Sandbox. On paper, every creator was supposed to hit a minimum of 16 hours of streaming. That was the deal. But when creators are having fun, they don’t stop at the bare minimum. They keep going. And that’s precisely what happened here.
By the end of the campaign, creators had generated a staggering 1.7 million hours watched on Twitch. On top of that, YouTube added a further 1 million views thanks to multistreams and creators repurposing their streams on Google’s platform.
The real story here, though, was earned airtime. That’s the bonus content creators streamed after fulfilling their contracted hours. It’s kind of like overtime, but way more valuable, because it shows the event was sticky enough that creators wanted to keep playing.
Take NorgannonHH. Contracted for 16 hours, he ended up streaming 261 hours. That’s 245 hours of bonus airtime, translating into a jaw-dropping 163,905 earned hours watched.
Or Zizaran, the Belfast-based creator. He streamed 108 hours total, with 92 of those being “extra,” pulling in nearly 98,000 earned hours watched on top of his contracted output.
Then you’ve got revenant and metashi12, both delivering monster numbers. Revenant streamed 30 hours (almost double what was asked), racking up over 50,000 earned hours watched. Metashi12? Similar story. 10 extra hours, nearly 45,000 earned hours watched.
