We came, we squashed, we polished. This week’s update is mostly bug-slaying and general improvements to make your Lurkit life easier. Here’s what’s changed:
Bug eradicated
Here’s just a taste, a soupçon if you will, of the bugs we have terminated with this update:
- Missions with a start date of “today” can now be published.
- Region requirements were sometimes being saved as country requirements, which accidentally locked participants out. Fixed.
- Totals for cleared vs failed requirements now show the correct counts.
- Mission detail pages were showing some requirements incorrectly. That’s been sorted.
- Filters and row clicks on a Mission’s Participants tab now behave properly.
- Duplicate “Claim reward” buttons in Creator Deals for Missions? Gone. One button to rule them all.
Other improvements
- Custom Mission rewards and Completion criteria now accept line breaks for neater formatting.
- Mission end dates now respect end-of-day, not start-of-day.
- Creators can’t open sequential Mission pages listed under Requirements anymore. This keeps follow-up Missions secret until they should be revealed.
- When you create a new Code Manager item during Creator Kit setup, the UI will auto-select it.
- Added a note in the Creator Kit explaining that if creators already have a game key, they won’t get multiple codes.
- Removed “Book a demo” button from the create-activation modal for companies with a CCP, and fixed an incorrect “Book a demo” link elsewhere.
- Added copy about embargo dates and time zones in Key campaign setup.
- Quest setup: clarified that codes are optional for product Quests, and added a helper chip to explain how the period works across content types.
That’s a wrap for this week’s update. Thanks for reading. As always, if you encounter any issues with the Lurkit platform or have suggestions for improvements, please get in touch here.